What inspired you make this game?
It's something that I've wanted to make for a long time but I've always kept it on the backburner. After finishing Star Wars: The Force Unleashed I realized that it was time to get back to building my Blade Kitten universe and pushed that to the front of the line of games I want to make.
While developing the game, What was the hardest issue(s) that you came across?
Making the game work in 2D with tools that are geared to 3D development. We've been set up to do 3rd person action games for years but all of those have always been in 3D. So then we had to work out ways of constraining gameplay systems to 2D - like enemy AI and physics. In hindsight it would have been easier if we just wrote the systems from scratch in 2D rather than rework what we already had.
What was your "best moment" during development?
There's been tons of cool moments during development like when systems come together but the best moment for me was sitting in the recording studio, getting ready to record Kit's voice actor (Kelly Fuller) and being worried that she wasn't going to work out right or not be any good. And then she delivers her lines and the director and I just turn to look at each other with wide-eyed cheesy grins as she just nailed the character. We found our Kit and she was awesome.
Were you able to incorporate all of the ideas that were proposed?
No, you never can. Some didn't fit the game.
If the answer to the previous question is no, would you add those other ideas through DLC or make a possible sequel?
If we get to do a full sequel there's a lot of features and ideas that will definitely make their way in. So remember to go and buy the game so we can make more of them!
Now that Blade Kitten is completed, can you provide any insight into your next title?
I'd like to do a few more games in the Blade Kitten universe - maybe some of them will spin-off as different kinds of game.
Any special advice for the fans playing Blade Kitten. Something like a special gameplay tactic or a hidden gem ?