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John Daly's ProStroke Golf - Designed with Move control (PS3/360/PC)
- Wednesday, 08 September 2010
John Dalys ProStroke Golf from O Games tees off on PS3, 360 and PC from 8th October 2010. The PlayStation 3 version of the game is the only golf game to have been developed for the PlayStation Move motion controller from the ground up, offering an unrivalled video game golf experience.
Gusto Games Derek Hartin, the designer behind John Dalys ProStroke Golf, takes you behind-the-scenes on how the implementation of this new motion control technology will bring video gamers closer than ever to the real thing:
A good swing is probably the single most important component in the entire game of golf. Professional golfers spend most of their lives trying to generate the perfect motion and the big challenge at Gusto Games over the course of developing John Dalys ProStroke Golf has been to translate this key mechanic into something the end user can play with.
Thats where PlayStation and the Move motion controller came in. But lets start with a bit of background to the problem.
Video games have always had a problem translating the swing, a fluid, analogue motion, into something a gamer can work with. Three-click systems create a disconnect between the player and their avatar; theyre never really taking the shot. In fact, all theyre doing is setting up what will happen BEFORE their golfer takes a swing. Using an analogue stick bridged a gap but its still nothing like actually swinging a club. Golf games have been crying out for a way of letting gamers actually feel like theyre swinging a club and Move has become that solution.
From booming drives off the tee to delicate approach chips, Move has allowed us to see actual golf swings translated directly into the game. If your swing pulls to the right, thats what will happen. If you dont swing hard enough, youll drop short. The level of accuracy we can achieve just wouldnt have been possible without the swing information we can pull from the Move. It allows a player to take direct control of the club and combining it with ProStroke view then puts them right into the game.
ProStroke view is something thats been around at Gusto since the original ProStroke Golf: World Tour 2007. Looking down the club is just the most natural thing in the world to anyone whos played golf before. Its where you can see the path of the club as it swings, connects and follows through. When we first got hold of the prototype for Move, it was almost as if it had been made with the ProStroke system in mind. The two concepts were just so compatible! Of course, then we actually had to pair the software to this new hardware. Weve worked with multiple iterations of the peripheral since then, tweaking and refining the system to get the most out of it. Were almost there!
Weve had plenty of positive feedback from the games outing to E3 2010. Gamers who picked it up loved the feeling of control it gave them and some of them even said it was the closest theyd come to feeling like they were actually swinging a club. High praise! Probably the biggest boost for us, however, was getting John himself to play with it. Having a professional golfer pick up your game and within moments being able to drive a ball 300 yards down the centre of the fairway, using the same type of motion hed use on a real course, is pretty incredible.
Whod have thought that in the world of golf video games itd be a tiny white ball that solved the swing problem?



