Halo 3: ODST (360)
- Sunday, 27 September 2009
Story
Halo 3: ODST is a first-person shooter video game, developed by Bungie and published by Microsoft. It was released on the Xbox 360 video game console exclusively on September 22, 2009, being nearly two years after the initial release of Halo 3. Players assume the roles of elite human United Nations Space Command soldiers known as Orbital Drop Shock Troopers (ODSTs) during the events of Halo 2 and Halo 3. After the alliance of alien races known as the Covenant attack Earth, the player explores the ruined city of New Mombasa to discover what happened to their missing teammates, separated from each other as they entered the city.Review
Since the original Halo, the franchise’s installments have more or less been remakes with new maps, graphics, and campaigns. Little has been explored in terms of core gameplay enhancements. Since the original was outstanding, this hasn’t stopped gamers from gobbling up millions of copies worth of sequels. That’s partly changed with the release of Halo 3: ODST, a sequel (or expansion) to Halo 3. Forget about a graphics manifesto; with the exception of these few sentences, I won’t harp on visuals. They’re fine; this game is all about content and variety.Furthermore, I won’t go into the nuts and bolts of ODST’s core gameplay; it hasn’t changed either since Combat Evolved, which again, is not a bad thing. Ultimately, ODST is a tough game to review. There is a huge amount of content to play around with. Nevertheless, if you already own Halo 3, ODST’s value is questionable. Because of a unique campaign, twenty-four multiplayer maps, and the new Firefight mode, I am personally having a blast with ODST.

However, the setup is not perfect, for there is no matchmaking to speak of. One can only team up with Friends and Recent Players (whatever that means). I don’t fully understand this arguably crippling choice. Was Bungie concerned that playing Firefight with strangers would be conducive to a poor cooperative experience? Granted, Halo’s online community by far consists of the most volatile, rude, and uncooperative players of any online franchise. Seriously, how many of you still leave the headset plugged in when playing Halo? However, Left 4 Dead proved that with the right mechanics, a deep, meaningful multiplayer experience with strangers can be accomplished. Without matchmaking, I fear that Firefight more often than not will boil down to a single-player experience, which is a crying shame.

Though Firefight is brand new, the more standard multiplayer mode is also offered. Much criticism and hoopla has been made over the classic multiplayer of ODST. Just like the box claims, it is the “Complete Halo 3 Multiplayer Experience.” All twenty-one maps (and three new ones) are available on a second disk. I’m not sure about the exact source or reason for the complaints. This isn’t Halo 4, so one can’t expect a complete overhaul of the multiplayer component; plus, such a move would have split a still-young (in terms of Halo) online community. To make the package more appealing to Halo 3 vets, more new maps may have been desirable; it’s a tough call given the huge amount of people still happily playing Halo 3 (and its DLC). To the credit of the franchise’s often asinine fans, at least there hasn’t been a call for a boycott in the manner of Left for Dead 2.

The characters and their stories are all pretty interesting. The tension of their perspectives adds a layer of thoughtfulness previously missing from the Halo franchise. However, only when playing outside of the rookie’s perspective does the gameplay boost its traditional Halo shine. I found the rookie’s dark path through New Mombassa to be pretty dull. It’s open-ended, but there’s always a marker pointing to exactly where you need to go. Exploring only has the reward of discovering audio files that reveal yet another side story. I hate audio files. Sure, finding them complements ODST’s story, but they just don’t interest me. This narrative mechanic didn’t work in Doom 3, and it sure as hell doesn’t work in the frenetic pacing of Halo.

As I mentioned, rating this game is difficult, so the final numerical score may or may not do it proper justice. The campaign is short but satisfying. Twenty-four multiplayer maps is staggering (but only if you don’t own Halo 3). If a matchmaking option had been available for Firefight, the complaint about only having three new multiplayer maps would have been moot. Nevertheless, Firefight is a perfect complement and upgrade to the franchise. At its core, ODST is a glorified but probably overpriced expansion. For those who skipped out on the original Halo 3, ODST is a no-brainer. It’s worth every penny. However, if you already own the previous installment, the game may not be worth the hefty sixty dollar price tag.
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